//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x3 bonematrices[75];
//   float4x4 LocalToWorld;
//   float3 MeshExtension;
//   float3 MeshOrigin;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   bonematrices         c6     225
//   LocalToWorld         c231     4
//   TemporalAAParameters c235     1
//   MeshOrigin           c236     1
//   MeshExtension        c237     1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c4, 3, 1, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_blendindices v1
    dcl_blendweight v2
    dcl_color v3
    dcl_color o0
    dcl_texcoord o1
    dcl_texcoord4 o2
    dcl_position o3
    mov o0, v3
    mov o1, c4.z
    mul r0, c4.x, v1
    mova a0, r0.yxzw
    mul r1, v2.y, c7[a0.x]
    mad r1, v2.x, c7[a0.y], r1
    mad r0, v2.z, c7[a0.z], r1
    mad r0, v2.w, c7[a0.w], r0
    mov r1.xyz, c237
    mad r1.xyz, v0, r1, c236
    mov r1.w, c4.y
    dp4 r0.x, r1, r0
    mul r0, r0.x, c232
    mul r2, v2.y, c6[a0.x]
    mul r3, v2.y, c8[a0.x]
    mad r3, v2.x, c8[a0.y], r3
    mad r2, v2.x, c6[a0.y], r2
    mad r2, v2.z, c6[a0.z], r2
    mad r3, v2.z, c8[a0.z], r3
    mad r3, v2.w, c8[a0.w], r3
    mad r2, v2.w, c6[a0.w], r2
    dp4 r2.x, r1, r2
    dp4 r1.x, r1, r3
    mad r0, c231, r2.x, r0
    mad r0, c233, r1.x, r0
    add r0, r0, c234
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mul r1.x, r0.w, c235.z
    mad r0.xy, r1.x, c235, r0
    mov r12, r0
    mov o3, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o2, r12

// approximately 34 instruction slots used
 

